Now building: Project M.K.G.F (demo soon)

We craft player-first indie games— sharp mechanics, bold art, honest scope.

Foxglove Games is a small studio focused on tight feel, readable combat, and worlds that invite experimentation. Follow development, try prototypes, and help shape what we ship.

0 playtesters across prototypes
0 dev updates shipped this year
0 weekly builds on average

Games

Current projects and small experiments. Filter by status.

About

Limitation creates everything.

Design pillars

Clarity • Feel • Choice

Every feature must serve readability, satisfying control, or meaningful decisions. If it doesn’t, it’s cut.

Production style

Scope discipline

We prototype fast, validate the “fun loop,” then commit. We’d rather ship a great 6 hours than a messy 30.

Community

Playtest-driven

We collect feedback with short surveys and clips. If players misread it, it’s our UI/telegraphing.

Team

Team member? What team memeber? I do not have any budget for this, I am poor.

YIP Chun Fung

"One Man Army" • Game Development

Systems-first designer focused on combat feel, readability, and “one more run” pacing.

Voice Actor

Voice Actor • Cantonese

Cantonese language voice actor.

Business

Email: hongongstudio@
Location: Hong Kong

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