We craft player-first indie games— sharp mechanics, bold art, honest scope.
Foxglove Games is a small studio focused on tight feel, readable combat, and worlds that invite experimentation. Follow development, try prototypes, and help shape what we ship.
Games
Current projects and small experiments. Filter by status.
About
Limitation creates everything.
Design pillars
Clarity • Feel • ChoiceEvery feature must serve readability, satisfying control, or meaningful decisions. If it doesn’t, it’s cut.
Production style
Scope disciplineWe prototype fast, validate the “fun loop,” then commit. We’d rather ship a great 6 hours than a messy 30.
Community
Playtest-drivenWe collect feedback with short surveys and clips. If players misread it, it’s our UI/telegraphing.
Team
Team member? What team memeber? I do not have any budget for this, I am poor.
YIP Chun Fung
"One Man Army" • Game Development
Systems-first designer focused on combat feel, readability, and “one more run” pacing.
Voice Actor
Voice Actor • Cantonese
Cantonese language voice actor.
Social
Business
Email: hongongstudio@
Location: Hong Kong